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Old Jul 25, 2006, 10:29 AM // 10:29   #401
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Anet Nerf - Target foe's attacks are 50% less effective and loses all their armour bonuses
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Old Jul 29, 2006, 10:27 AM // 10:27   #402
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"Divide and Conquer!" - req Soul Reaping, Elite Shout E:10 C:0 R:45

For [5...15] seconds target foe's maximum health is reduced by [25...50]%. When Divide and Conquer ends, foe is restored and healed to 100% health. Target foe cannot suffer Deep Wound while under the effects of Divide and Conquer.

(it's a shout so that it can't be fast-recharged by wands and focii, and so it can't be immediately removed to make it useless... Soul Reaping so it can't be abused by everyone and his uncle)

Grenth's Gift - No attribute (Necromancer), Elite Skill E:10 C:1 R:45

Transfer all your hexes and their remaining durations to target touched foe.

Last edited by kvndoom; Jul 29, 2006 at 10:33 AM // 10:33..
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Old Jul 29, 2006, 10:57 AM // 10:57   #403
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Cry Of Sadness-Mesmer-Domination-NRg cost 15-recharge- 1 sec-
Elite Skill.The caster loses 6-17 nrg and target foe is knockdoen for 3 seconds.

Hex Opeal-Monk-Protection-Nrg cost 15-Recharge time 25 secs-
Spell.Target other ally cannot cast any hexes for 5-15 seconds and ally is healed for 15-35 health for 5-15 seconds.

Death Language-Necromancer-Death-Nrg cost 25-Recahrge time 15 secs-
Elite Enchantment.For 15-23 secs,target foe deals 10 more damage and the attacks the caster receive is negated.With each sucessful negation,the caster loses 2 nrg.

Balthazar Balance-Warrior-Strength-Nrg Cost 10-Recharge time 15 secs-
Attack.Strike target foe for 15-25 damage and target foe attack skills are replaced with Balthazar Balance.

Sway Of The Gods-Assissian-Deadly Art-Nrg Cost 10-Recahrge time 15 secs-
Elite Skill.Shadow step to target foe location and deal 12-26 dmg for the next 10 seconds.

Urn Of Master Togo-Ritlist-Communing-Nrg Cost 25-Recharge time 60 secs-
Elite Skill.You hold Master Togo ashes.When dropped,u summon Master Togo which deals 19-31 dmg with each sucessful hit.This lasts for 15 seconds.

Golden Weather-Ranger-Wilderness-Nrg cost 5-recharge time 45 secs-Natural Ritual-
Create a Create a level 1-8 Spirit.For pets within its range,pets deal 12 more dmg with each attack and the master of each pets loses 3 energy.

Begging Grenth-Nerco-Blood-Nrg cost 15-Recharge time 25-Enchantment upkeep -1
Elite Enchantment.While the caster is under Begging Grenth,the caster's cast blood magic spells 10-60% faster.If a spell is interrupted while this enchantment is active,Begging Grenth Ends.

Kiss From The Clouds-Monk-Heal-Nrg cost 10-Recharge time 15 secs-
Elite Spell.Target ally is healed for 120 health and u lose half of the health of that target ally.

Leap Of The Mighty-Warrior-Swordman-6 adreline-Recharge time 15 secs-
Elite Attack.You lose all adreline and Strike target foe thrice which strike for 10 dmg each.

Signet Of Opeal-Monk-Divine-Nrg cost NIL-Recharge time 20-
Elite Signet.You lose all energy.Target ally is healed for 200 health and is unable to be to attack for 15 seconds.
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Old Jul 31, 2006, 01:34 PM // 13:34   #404
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Detect Traps

Wilderness Survival

10 Energy CT: 1 sec recharge 20 secs

All nearby traps become visible to your party for 8 - 16 secs

Remove Traps

Wilderness Survival

5 Energy CT 2 sec recharge 20 secs

Disable and remove all traps in one location.
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Old Jul 31, 2006, 02:50 PM // 14:50   #405
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Hedgehog's Defense {Beast Mastery}

5 energy cost, 30 seconds recharge

Stance. All your skills are disabled for 5 seconds. For 5...15 seconds, you have -20 armor penalty against blunt attacks and the melee attacker suffers 5...30 piercing damage. Touching foe suffers from bleeding for 5 seconds and receive 5...30 damage.
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Old Aug 01, 2006, 12:01 PM // 12:01   #406
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Necro Minion skills
-----------------
[energy cost 25][recharge 40-30sec][cast 5sec]
Hallowing minion- causes 3hp degen to their targeted foe
would be fantastic to have about 5 of them for constant 15 degen =D

[energy cost 30][recharge 40-30sec][cast 5sec]
Beserker minion- ability to use attack/defence enhancing skills
much like a warrior

[energy cost 40][recharge 60-40sec][cast 5sec]
Godly minion- ability to cast health regen and healing spells
(only able to control 1 at a time)
lvl1-5 healing breeze
lvl6-10 orison of healing
lvl11+ enhances healprayers

[energy cost 10][recharge 120sec][cast 2sec]
Ghostly minion- ability to summon those ghost from Sanctum cay
(the ones with ele abilitys)

I would have thought that all undead monsters would be at the command of a necro using the right skill, cant wait to seen what (if any) new minions will be in nightfall.
___________
Necro Curses
-------------
[energy cost 25][recharge 60sec][cast 1/4sec]
Greneths spite[E]- all curses in you skill bar are put on you for 20seconds, at the end of those 20seconds all hexs that were on you are placed on foes in the area (bow range XD)


[energy cost 15][recharge 30sec][cast 3sec]
Negativity[E]- target foe suffers -10 health degen for 5 seconds, at the end of those 5 seconds the hex is transferd to all that foes allies nearyby and then hex is then renewed on all thos foes

[energy cost 15][recharge 5sec][cast 3/4sec]
Bad karma- all foes in the area suffer 5dmg for every negative condition and hex on you (max 20-40)

_______________
Necro Blood spells
-----------------
[energy cost 10][recharge 30sec][cast 1sec]
Blood Bath- all allies are healed for 20 for every corpse in the area

[energy cost 30][recharge 60sec][cast 5sec]
Blood Luster Ritual- for 10 seconds every spell and attack an allie does lets him/her steal 10-20 health from the nearest foe
(blood luster+(warrs)hundred blades-cycloe axe-triple chop OR (rangers)barrage=TOTAL PWNAGE!)

Well these are my skill ideas ive tried to keep them as real as possible no 999dmg stuff or instant deaths. (P.S i hope someone from guildwars sees these XD)

and heres some skills i would like to see in game (but probly never will)

[energy cost 5][recharge 45sec][cast 1/4sec]
Calling of the hordes[E]- uses every minion skill in you skill bar for +5 energy each (1 minion skill+CotH energy cost=10 ect) disables minion summoning skills for 10sec

[energy cost 40][no recharging time][cast 5sec]
Greneths Contempt[E]- destroy all minions and all foes on the map are struck for 50 dmg each, if you do not kill a foe with this attack then you get killed, for every foe that is killed the chance of you getting a gold weapon, rare materials, dyes are increased to 50% for 10sec

[energy cost 25][recharge 60sec][cast 1/4sec]
Minion master- for 60seconds no minion suffers from decay/degen or more than 20-10% health loss from a single attack, all minions are healed for 50 when hit by a warrior or rangers attack,and have +9health regen for 10seconds

Last edited by gov1; Aug 01, 2006 at 12:44 PM // 12:44..
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Old Aug 01, 2006, 01:43 PM // 13:43   #407
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Meld with Nature - 10 E, Wilderness survival, 1/4 casting time, 30 recharge
For 5....30 seconds become invisible to all monster foes and gain +1....8 Health regen. Meld with nature ends if a Foe comes ajacent to caster or caster moves

Call of Gaia [E] - 15 E, Wilderness Survival, 2 casting time, 120 recharge
Elite Ranger Stance, for 10....40 seconds your attacks cannot be Evadied or blocked, move 1.5....3 times faster and deal earth damage. While under the effects of call of gaia preperations last 20% longer and you move 25% faster.
When Call of Gaia ends all your skills are disabled for 10....3 seconds and you are knocked down for 2 seconds

Whistle - 3 energy, Beast Mastery, 1/2 casting time, 10 recharge time
Your animal companion is warped to your location

Eagle Eye - 10 energy, Expertise, 2 casting time, 40 recharge
Preperation. For the next 5....30 seconds your attacks have a extra 2....20% chance to an extra 5....15 damage and count as being shot from higher ground. Eagle eye ends if an attack fails to hit.

Needling rain [E] - 15 Energy, Expertise, 1/4 casting time, 10 recarge
If Needling rain hits it strikes for 20....100% damage, Upon hitting an additon arrow will be shot for each of the following condidions - Fleeing, Crippled, casting, regenerating or knocked down. Each aditional arrow hits for 30....10% less damage than the previous. Needling rain cancels all preperations and instantly recharges if more than 5....1 arrows hit.

-----------------------------------------------------------------------
I really want to see needling rain if only to chase down thoose annoying people who flee in AB, or when you see an ally chasing someone down near by. Its really and elite version of needling shot
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Old Aug 01, 2006, 01:48 PM // 13:48   #408
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Quote:
Originally Posted by gov1
[energy cost 40][no recharging time][cast 5sec]
Greneths Contempt[E]- destroy all minions and all foes on the map are struck for 50 dmg each, if you do not kill a foe with this attack then you get killed, for every foe that is killed the chance of you getting a gold weapon, rare materials, dyes are increased to 50% for 10sec

[energy cost 25][recharge 60sec][cast 1/4sec]
Minion master- for 60seconds no minion suffers from decay/degen or more than 20-10% health loss from a single attack, all minions are healed for 50 when hit by a warrior or rangers attack,and have +9health regen for 10seconds
These would make good skills if they were just toned down a bit Grenths Contempt shouldnt effect all foes on map (perhaps foes ajacent to allies?) but you shouldnt die if you fial to kill, icreased drops are just silly

And the MM skill is good but the healed on W/R attacks is just pointless, and the regen could be toned to +%?

But on the + side I really like that Karma 1....Thats a skill i want to have....DO it anet!
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Old Aug 02, 2006, 08:17 AM // 08:17   #409
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How about an AoE Pacifism skill for Rangers, call it Friend of Nature, Nature's ally or something. It would need to be a single use signet or a high energy cost, high recharge skill to keep it from being abused though.
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Old Aug 06, 2006, 08:14 PM // 20:14   #410
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Flamewave
25/2/20
For 3 seconds, All nearby foes are hit for 2-15 fire damage every 1/4 seconds.

This would sound the AoE thing in mobs like mad, but it wouldn't be bad either.
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Old Aug 06, 2006, 08:29 PM // 20:29   #411
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Elementalist
-------------------
Burning Rage {E}

Energy Cost: 15
Casting Time: 3 Seconds
Recharge: 30 Seconds

For (7...13) seconds, Target foe and all adjecent foes are struck for (11...55) fire damage, and are set on fire for (1..4) seconds.


Warrior
---------------
Slashing Fury {E}

Adrenaline Cost: 8

Sword Attack. If it hits, you strike for (13...40) damage, cause Bleeding for (5...18) seconds, and gain (1...6) strikes of Adrenaline. If it misses, you are blinded for (3..9) seconds and suffer from Bleeding for (18....12) seconds.



Mesmer
-----------------

PsD (Powerful Spiked Diversion) {E}

Energy Cost: 10
Casting time: 1 Second
Recharge: 10 Seconds

If target foe was casting a spell, that spell is interupted, that foe takes (10...60) damage, and that spell takes (10...30) additional seconds to recharge. If you don't interupt the foe, you loose (20...7) energy.

Ranger
---------
Furiating Shot {E}

Energy Cost: 10
Recharge: 15 Seconds

Bow Attack. If it hits, you strike for (15...45) Damage and cause that foe to suffer from a Deep Wound for (8...18) Seconds. If that foe was suffering from a hex, you deal an additional (2...10) Damage. If Furiating Shot misses, all of your Preparations are caused to recharge for (11...6) seconds.


Dirty Arrows

Energy Cost: 15
Casting Time: 2 Seconds
Recharge: 12 Seconds

Preparation. For 24 seconds, all your arrows are dirtied with mud, causing the target foe and all adjacent foes to be blinded for (6...15) seconds. If any arrows miss, you are blinded for (15...6) seconds.

Last edited by Master Adamdk; Aug 06, 2006 at 08:32 PM // 20:32..
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Old Aug 06, 2006, 09:06 PM // 21:06   #412
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Another idea. Don't know if this has been mentioned before. How about some Elementalist skills like fire storm for water? Rain storm, or something to be more effective against fire creatures. Or maybe ranger skills like Winter. Rain storm(i know its same name) fire attacks while this is effective do x less damage. Have one to counter each element.(And then change ele skills around to counter those...)
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Old Aug 06, 2006, 09:29 PM // 21:29   #413
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shield slice
attrub tatics
hit 2ce at target fow 1 with shield and 1 wwith weapon if iht by shield target becomes bleeding and all skills rechanreged for 4 seconds
10 energy
45 recharge
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Old Aug 06, 2006, 09:31 PM // 21:31   #414
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Talking

summon noobs
5 energy
25 rechanrge
summons 15-10 random noobs that have just lost in a pvp event and is waiting to return to town to ure team untill they die
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Old Aug 06, 2006, 10:33 PM // 22:33   #415
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mind minion. mesmer,uses conjure phantasm on foes mre degen the higher the death magic

death minion. necro, causes poison to target enemies

healing minion. monk, heals the master and party members, only move orison of healing

deadly minion. assasin, does more damage than a normal minion but has less defence

spirit minion. rit, uses life

zealos minion. gives the master 1-15 energy every 20 seconds

to make it fair u can only use one at a time, or im not sure how this would work : / but it seemed like a pretty good concept to me. Everything is improved depending on ur death magic.
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Old Aug 06, 2006, 10:36 PM // 22:36   #416
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Quote:
Originally Posted by Sli Ander
Another idea. Don't know if this has been mentioned before. How about some Elementalist skills like fire storm for water? Rain storm, or something to be more effective against fire creatures. Or maybe ranger skills like Winter. Rain storm(i know its same name) fire attacks while this is effective do x less damage. Have one to counter each element.(And then change ele skills around to counter those...)
meteor shower and maelstorm i know exist and i believe one is water and the other is earth but im not an elie so correct me if im rong
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Old Aug 07, 2006, 06:11 AM // 06:11   #417
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Spreading Flame- Elite spell

Attribute- fire magic

Cost- 30

cast time- 1/3 second(s)

recharge- 90 second(s)

Send out a wall of flame once per second for the next 1..3 seconds that strikes all foes in the area for 25..150 fire damage and sets them on fire for eight seconds. All foes nearby a struck foe are set on fire for 2....8 seconds, and are struck for 30 fire damage per second so long as the burning lasts.


Eles need at least one good overpowered spell lol.

to go with this spell-


Glyph of destruction
No Attribute
Cost- 20

Cast- 1 second

recharge- 30

For 15 seconds, the next spell you cast deals double damage and lengthens conditions set by it by 20%

Glyph of recharge-
Attribute- energy storage
Cost- 15

cast time- 1

recharge time- 15

The next spell you cast recharges instantly, but when cast disables all your other spells for 10...4 seconds

Last edited by Kendar Muert; Aug 07, 2006 at 06:16 AM // 06:16..
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Old Aug 07, 2006, 06:52 AM // 06:52   #418
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~Paragon

~Elite Spear Mastery

"Hundred Spears"

Energy Cost:15
RechargeTime:120

Description:Skill only active if ennemy have more life that you.For each enchant that ennemy have,send 4 Spears,1 Barbed one,1 Poisoned,1 Deep Wounded,1 Vampiric one!

Yeah yeah i know it to much Powerful

--------------------------------------------------------------------------
~Ranger

~Elite Beast Mastery

"Beast Arrow"

Energy Cost:15
RechargeTime:40

Description:Skill only useful if you have a pet.Sacrfice your pet,the point of the arrow will be the head of your sacrifced pet(in metal),the attack gonna strike x10 how much point you have in Beast Master,plusdepending on what pet you sacrificed different effect are used:
Lizard:Ennemy is crippled
Crab,Spider:Ennemy is poisoned
Wolf,Panther,W.Tiger,Tiger,Lynx:Ennemy is bleeding
Moa,BlackMoa,Bear:Ennemy is knocked down
Phoenix:Ennemy is burned
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Old Aug 07, 2006, 07:50 AM // 07:50   #419
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Warrior.

Fury Slash {E}

Elite Sword attack. 15 energy, 60 second recharge.

Attack target foe three times. each attack doing progressive damage. lose all andrenaline and gain none from attacks. 75% chance failure if swordsmanship is below 10. damage starts at max for sword increasing by x1.5 each attack.

thoughts on this please.

Last edited by Shadow Dragon; Aug 07, 2006 at 01:53 PM // 13:53..
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Old Aug 07, 2006, 11:27 AM // 11:27   #420
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Hunters Whistle
Wilderness skill
5 energy 1/2 s cast time 30 s recharge
all foes in the compass range will run towards & attack you.

Last edited by Roupe; Aug 07, 2006 at 11:30 AM // 11:30..
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